![]() I now spend nearly all my time in the game chasing down pirates. Err no I don't think so, best to keep the travel drive on a get away as fast as possible.Īs my empire has grown so has the frequency of attacks. Who thought this up? Of course any captain of a ship when faced with a potential pirate attack is going to stop. I expect that this gives the pirates a fighting chance at actually catching up to my ships and destroying them. I have also noticed that my captains, when accosted by a pirate, will come to a dead halt in space. What? "Err captain the pirate ship is right in front of us, we where firing at him, why have we stopped the attack?", "Well number 1 the pirate is actually just a member of the ANT faction." "Err sir that's just a forged electronic signature." I can see the faction ships will attack a pirate who has been uncovered, however they will stop the engagement if the pirate returns to undercover mode. While the AI of my captains remains as dumb as dog doo. The pirate AI also seems to be getting some attention. However there is not a single shipyard in the game thatĬan build these ships. I like that pirate ships have turrets and shields from different factions, adds a little colour to the game, a few more custom paint jobs might help. Minus several million for ruining the early game for me. ![]() So 10 out of 10 for giving the Khaark a role. Made into something utterly miserable by the changes in mining that accompanied the COH release. My usual early game strategy hasīeen completely removed by the Khaak. I like to start with S and M mining ships. In the original X4 and after the Split Vendetta a viable start / play style. My usual start in an X game (since X2) has been to build Solar power plants, then become a mining magnate. So the Khaak now have a role in the game.
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